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VGA Planets "Nu"

VGA Planets "Nu" is the official web based remake of the classic turn based space strategy game VGA Planets originally created in 1991 by Tim Wisseman.  The goal of Planets Nu is to increase the accessibility of the game on modern technology, encourage a new generation of players to find and fall in love with the game and to make it easier for them to get started, and lastly to preserve the original Version 3 game so that it may be enjoyed for years to come.  

The Planets Nu project has not yet been completed, but steady progress is being made and regular updates are available from our team blog below. 

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Early Registration
The VGA Planets "nu" project is accepting early registration.  You can sign up now using the button below to reserve your game name and try out the latest release. We are currently testing Alpha Release 2.  You will be notified as the development of the game progresses and invited to test new releases as they are delivered.  

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VGA Planets "Nu" news

Build your first starbase with Alpha Release 2

Thursday, September 02, 2010
Here we are 8 days after Alpha Release 1 happily announcing Alpha Release 2 titled, "Build Your First Starbase". This release is a huge step up from the first release and starts to breath life into your home world.
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Nu alpha release 1 is now live

Wednesday, August 25, 2010
We are very proud to announce the deployment of alpha release 1 (AR1). This release is the first major step toward the new version of VGA Planets. Our goals for this release were the development of the overall user interface framework as well as the hosting framework and data extraction from the original source data files to a more modern database format and we have achieved these goals.
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Data extraction is underway

Sunday, August 08, 2010
The team has begun extracting data from the original file formats and publishing it here on the website.  The data is being moved to a database where...
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The Project is a Go!

Tuesday, August 03, 2010
We have decided to proceed with the project and are now opening the site up for Early Registration. With early registration you can sign up to reserve your game name and begin discussing the new version in the Forums.
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What happens next?

Thursday, July 29, 2010
As we wind down the Kickstarter fundraiser, many of you are probably asking the question, "What happens next?".  We will be posting an answer to that...
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Gearing up for the project

Thursday, July 08, 2010
We are coming into the final three weeks of the fundraiser. We would love to see VGA Planets reborn and the community revived, if you would too then tell us by pledging a few dollars.
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First screen prototypes

Thursday, June 10, 2010
The first screen design concept has been created. The intention of this concept is to give everyone a first look at the the idea behind VGA Planets "Nu" and how it may appear in the final version.
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The "Nu" project is 10% Funded!

Friday, June 04, 2010
We achieved our first milestone today and are one step closer to a new VGA Planets version. The project has just reached 10% funding only 4 days after starting the fundraiser.
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Questions and Answers for the Community

Thursday, June 03, 2010
There have been a lot of questions from the community over the past few days. I wrote some long responses in the forum at RCWorld and am reposting them here so that everyone can see them.
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Talk from the community

Comments on Build your first starbase with Alpha Release 2

Friday, September 03, 2010
Joshua and all team These are great news!! Congratulations for the work so far, and very good luck for the next weeks. I am eagger to play it!

Alpha 2 comments

Friday, September 03, 2010
Looking great! 1. The whole screen does not show on my 1024x600 netbook. The bottom is cut off. Is 1024x600 going to be a supported resolution? 1.1...

Extraction rates?

Friday, September 03, 2010
Josh. Was/is it intentional for you to permit the minimum extraction/density rates of planets to be below 10%?

Tech level reversal

Friday, September 03, 2010
In Alpha Release 2, I noticed you could reverse tech levels you bought in a previous turn.

Building

Friday, September 03, 2010
I built mines etc and megacredits and supplies did not seem to go down until I built a starbase. Looking good.

iPad doesn't get past "Traveling to Echo Cluster"

Monday, August 30, 2010
For what it's worth, I tried to "play"the first turn on my iPad. It never makes it to the dashboard or map. It spins for a while acting like...

iPad doesn't get past "Travelling to Echo Cluster"

Monday, August 30, 2010
For what it's worth, I tried to "play"the first turn on my iPad. It never makes it to the map. It spins for a while acting like something is...

Missing blue homeworld bug found and fixed

Sunday, August 29, 2010
Hi all, there have been a lot of reports of players not having a blue home world.  This bug has been found and will be fixed in the next release.  It...

Extermal Data Using

Saturday, August 28, 2010
What about using the data in external programms like "Echoview" or "VPA" most of the "tactic and strategic" focussed players use this programms for...

Bug in Profiles

Saturday, August 28, 2010
Sometimes the bug is sitting in front of the keyboard..... I can not add an avatar to my profile, there is no section like "Avatar" shown. Is the bug...

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